

This is a score attack type of game where you're always trying to get a high score, and it moves really fast.

Unless you're some sort of gaming savant, you'll probably only get silver or bronze ranks on your first go around. Every level throws something unique at you, so things never really get stale. One second you're flying through the air gathering hearts, the next you're timing a button press just right in the middle of a swordfight, and after that, your bike is firing lasers at some flying skulls. The game will also switch things up constantly. It's kind of like a reverse shoot 'em up, as you're on rails and you have to change lanes to gather hearts and avoid obstacles. You essentially listen to some pretty catchy pop music, and then try to gather hearts as your character zooms forward. That makes the secrets beneath the surface more appealing as Sayonara Wild Hearts might be one of my favorite music albums of the year in addition to being a killer video game experience.The gameplay reminded me of a cross between Rez and Audiosurf. Like a good record from a band I like, I’ll spin this game often. It’s the absurdity and wonder of some Eurovision performances made playable. This is a full-length interactive music video that exudes joy. While you can easily compare Sayonara Wild Hearts to other stylish rhythm games - Rhythm Heaven, Thumper, and Rez came to my mind while playing - the precise spectacle makes it stand out from similar works. Revisiting past levels is enjoyable as well, especially if you’re into chasing high scores. It’s a gorgeous work of art that ends strongly. Even when I reached the end credits quickly, I felt satisfied. Playing this pop album of a video game from front to back will only take you around an hour or so, but the joy of this whole experience lies in replaying levels to get higher scores and showcasing the visual splendor to friends.
